“The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs and lightless depths teem with as many terrors as they do lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.
Every year another colony of hopeful settlers springs up, only to be silenced by the unforgiving landscape or butchered by fearsome tribes of monsters lurking just beyond the tree line. Yet still the colonists come in their hundreds, lured to the coast’s riches: its kava, its jocas fruit and koa wood, to name but a few. All treasures worth twice their weight in gold and all ripe for the picking along the Razor. Mossy placards emblazoned with the bold names of these colonies’ founders are the only testament left to their brief, prideful existence. The last chapter of their story is now told in dust and ash.
Port Shaw is the only survivor. The town clings to the coast like the sea’s most stubborn barnacle, impossible to scrape from the Razor’s edge. At times it limps along, vexed by demons, angry gods, cannibal tribes, dread pirate armadas, and worse; but at present the city thrives as foreign vessels flock to its harbor, their holds hungry for whale oil and other treasures.
Port Shaw menaces and delights in equal extremes. Treasures and pleasures abound in this whaling boomtown, but evil and abandon take almost every soul who comes her way. This playground of pirates is ruled by the crushing fist of the Municipal Dragoons and filled with both the ancient curses of the coast’s Tulita natives and dark secrets of its own. It is an easy place to die, and a town where countless legends are born.”
– From the Journals of Reiker Glassgrinder, naturalist and historian
After a failed attempt to publish Razor Coast through his former Sinister Adventures publishing company, Nick Logue of Paizo/Pathfinder fame, has now teamed up with Bill Webb of Frog God Games for the release of the long awaited Razor Coast swashbuckling campaign setting.
Razor Coast isn’t just an adventure, it’s part setting, part adventure path, and part toolkit to build your own unique campaign. It’s filled with corrupt municipal Dragoons, dastardly smuggling rings, weresharks, desperate naval battles, oppressed tribes craving heroes, witches, cursed islands, legendary treasure troves, an impending apocalypse or two, demon pirates, retired assassins, undead worms, gator men, failed heroes waiting to be redeemed, dark conspiracies brewing in the oceans depths, vengeful ghosts…oh – and mutating cannibal pygmies. Who doesn’t like those?
Razor Coast will be released for both the Pathfinder and Swords & Wizardry ruleset. “I think the two traits that links Swords and Wizardry and Pathfinder for me are these: First there is an adherence to the wonderful traditions of fantasy roleplaying that have defined two generations enjoyment of our hobby and second, a commonly shared sense of adventure. Anyone who has ever played in a game I’ve run knows well that rules take a back seat in my sessions unless they contribute to and enhance the spirit of adventure, daring, danger and drama that fuels our imaginations as gamers. Pathfinder and Swords and Wizardry both deliver the goods.”, says Logue.
In addition to Nick Logue, a team of veteran designers is working on Razor Coast, such as Lou Agresta, Adam Daigle, Tim Hitchcock, and John Ling. As cherry on the cake, Frank Mentzer, author of the famous D&D Red Box, has agreed to write an adventure to be added in the kickstarter rewards.
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