1st-level enchantment

Casting Time

1 action


30 feet


V S M 

(a drop of blood)


Concentration, up to 1 minute

Saving Throw


Available for

Spell Description

Up to three creatures of your choice that you can see within range must make Charisma saving throws.

Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw

At Higher Levels.

When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.