Another Hyperspace Test Pilot demo at Spelhuis

Published on

Another Hyperspace Test Pilot demo at Spelhuis

On the 17th of December I returned to the Spelhuis gaming store for another Hyperspace demo. Hyperspace is an upcoming space exploration game by Petersen Games that is coming to Kickstarter in January of 2019. Check out the Petersen Games Hyperspace website to discover all the different races that will be available in the game.

This time we played a 4 player game. Jo and Johan were new players, my buddy Carsten, who played the game in my previous Hyperspace demo, wanted to play again so he joined a second game. I let the other players choose their alien races. Jo ended up with Fungi, Johan played the Skith, Carsten tried the Venge, and I ended up with Broodmaster once again.

Fungi and Venge took a quick lead in Victory Points but the game slowed down a lot because of their hesitance (or plain refusal) to engage in combat. Only the Venge managed to get to the 4th location on the Probe track. It took a while but the first battle was fought between Broodmaster and Skith where the Skith wiped the whole Broodmaster fleet from the board.

The final score ended up being: Venge 21 Victory Points (9 VP + 2 Star Bases + 4 Colonies + 0 from Hypertokens + 6 from Secret Cards); Broodmaster 24 Victory Points (8 VP + 4 Star Bases + 5 Colonies + 0 from Hypertokens + 7 from Secret Cards); Skith 29 Victory Points (15 VP + 3 Star Bases + 8 Colonies + 0 from Hypertokens + 3 from Secret Cards); Fungi 35 Victory Points (11 VP + 5 Star Bases + 4 Colonies + 4 from Hypertokens + 11 from Secret Cards). All in all a close game and even though the Fungi player was very reluctant to battle, he did so in the end and won the game.

“For a 4X game, Hyperspace is very accessible when it comes to rules. “

“The asymmetric aspect is there but it doesn’t change the base rules. It’s not so strong that it becomes complex and that is really nice.”



Johan: Hyperspace is very accessible when it comes to rules, the diversity in races and research is really good, the resource management is very logical.

Jo: There are few subrules that make the game complex, that’s positive. It’s not as asymmetric as games like Vast or Roots where you really have different rulesets. Here, everyone has asymmetric powers but it doesn’t change the base game.

Jo: A personal preference of course, but I really don’t like battling other players so I don’t think I would play this game again. If there would be other ways to victory, that would be a very big plus for me. In this game 2 of us waited really long before we started battling and that slowed down the game immensly.

Johan: It’s true that the game shifts focus towards battle at a certain moment. But of course this is normal for a 4X game, it’s one of the X-es. I think Hyperspace is very accessible for a 4X game, but it being a 4X game plus the space theme, caters towards a specific audience. My wife for example would say that it’s a ‘boy’s game’ and wouldn’t play it. I agree with Jo though about the asymmetric part. It’s not so strong that it becomes complex and that is really nice.


Johan : The miniatures are really nice, especially the unique miniatures.


Johan: The resource system with the colonies is really well done. I also really like the system with the intermediate victory points and rewards on the separate track. Because of those intermediate rewards you never really get stuck.

Carsten: We did however almost run out of Metal tokens because they were placed in all the colonies. The set-up of the planets was quite metal-heavy.


Johan: The fact that even as the defender you still get to do damage is really nice. There’s a good amount of tension but you’re never left with the feeling that you can’t accomplish anything anymore.

Jo: That’s correct. Even though you get completely wiped from the board, you still get to do damage. The battles are also smaller in importance than in other games, and you can rebuild very quickly.

Carsten: We had a couple of big battles in this game. It would be cool if the miniatures could be placed on a different location and you’d have an Armada token to place on the tiles.


Johan : I think the race sheets could be improved a bit in terms of layout, colors, font size.

Jo: I think the Broodmaster ability to replace colonies is maybe a bit overpowered. I think that can have a very big impact in the beginning of the game.

Carsten: I agree. Maybe that could have cost an extra Hypertoken.

Author Ralph

Ralph is a gamer, dungeon master, Youtuber, and RPG collector who's incredibly passionate about roleplaying games. Coming from a computer roleplaying game background, he discovered tabletop roleplaying games at GenCon Benelux and a whole new world opened up. When he was properly introduced to them in a local gaming store, he knew he had found the best game ever!



1 thought on “Another Hyperspace Test Pilot demo at Spelhuis”

Leave a Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.